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Take the quiz [1 min.]
4.9
AVERAGE RATING
One Million
FAMILIES CONNECTED
30
NEW CARDS MONTHLY
10 mins
IS ALL IT TAKES
Expert
DESIGNED
HOW IT WORKS
Three simple actions. And your kid tells you something you've never heard before.
Every card has three sides to it - one for each of the things experts say kids need daily. Your child is the Question Master. They roll, they read, they lead. You're there for what comes next.
STEP 1 - CHILL
Roll to settle
The grounding dice starts every round. One short activity - deep breaths, a body stretch, a moment of quiet. Kids become settled and focused in the room before the questions begin.
Why it matters
A settled child is an open child. This is the bit that makes the question work.
Click to roll...
STEP 2 - CHAT
Ask something real
Your child reads the card aloud. Questions go deeper than "how was your day" - favourite things, hypotheticals, memories, dreams. The kinds of thing you hear and store forever.
Why it matters
Better questions get better answers. You'll hear things you would never have asked for.
Hover to flip...
STEP 3 - CHUCKLE
Laugh together
Every card has a flip side - a silly activity, a caption to finish, a story to make up together. This is the bit they run back to tell their friends about. Laughing together is how connection sticks.
Why it matters
You feel closest to the people you laugh with. This is the moment that bonds.
Hover to flip...
WHO IT'S REALLY FOR
Good for them. Good for you. At the same time.
Most things you buy for your kids are good for one of you. Every Day Connect works for both - for completely different reasons.
FOR YOUR KIDS
More than they know they're getting
Most things you buy for your kids are good for one or the other of you. Every Day Connect works for both - for completely different reasons.
They learn to settle
The grounding dice gives them a tool for regulation they'll carry long after the cards are done. A child who can take three breaths before answering is a child who can manage more than you'd expect.
They get better at talking
Reading the card aloud, forming an answer, hearing themselves think - every round builds language, confidence, and the habit of putting feelings into words. The kind of thing you can't teach directly.
They feel like the leader
The Question Master mechanic isn't just fun - it's a genuine shift in power. Your child runs the round. They decide the pace. Adults follow their lead. That does something real for confidence.
They feel heard - every day
A parent who stops, sits, and listens for ten minutes every day is not a small thing to a child. It builds the kind of trust that means they still come to you at fifteen.
They get to be silly with you
The Chuckle side isn't a reward for doing the serious stuff - it's the bit that makes connection stick. Shared laughter is how children encode closeness as something they want more of.
FOR YOU
Ten minutes that make the rest feel okay
You don't need more hours. You need the right ten minutes - and the confidence that comes from knowing something real happened today, even on a hard day.
You don't have to carry it
No planning, no prep, no energy required. The kids run it. Your job is to show up and be there for what comes next. That's a different kind of parenting moment - the best kind.
You hear things you wouldn't have asked for
The questions are better than yours. Not a criticism - just a fact. Designed specifically to open doors kids usually keep closed. You'll hear something tonight you'll remember for a long time.
That nagging feeling quiets down
The voice that says you're not doing enough, not present enough, not connected enough. Ten minutes of this and that voice has less to say. Not because you've earned a pass. Because you actually showed up.
You can send them off after - and mean it
When something real happened first, sending them off to screens or bed or their room doesn't feel like giving up. It feels like the natural end of a complete thing. That's a different feeling entirely.
It becomes theirs to maintain, not yours
By week two, most families find the kids are the ones asking for it. That shift - from something you remember to do, to something they demand - is when it stops being a habit and starts being part of your family.
WHAT MAKES IT DIFFERENT
Most kids subscriptions occupy them away from you. This one's built for all of you.
Magazines, apps, activity boxes - they give your kid something to do alone. Every Day Connect needs two people. That's not a flaw. That's the whole point.
| Feature | Every Day Connect | Board Games | Kids' Magazines | Activity Boxes |
|---|---|---|---|---|
| Done together, not alone | ✓ Always | ✓ Usually | ✗ | ✗ |
| New content every day | ✓ 30 cards/month | ✗ Same game | ✗ Monthly | ✗ Monthly |
| Kid leads it (no adult prep) | ✓ Always | ✗ Needs setup | ✗ | ✗ Needs adult |
| Works in 10 minutes | ✓ | ✗ 45-90 min | ✓ | ✗ |
| Expert-designed for child development | ✓ | ✗ | ✗ | ✗ |
| Kids ask to do it again | ✓ By week 2 | ✓ Sometimes | ✗ | ✗ |
WHAT'S INSIDE
Everything you need. Nothing you don't.
Keepsake starter box
Designed to live on the bench, the table, the couch - wherever your family gathers. Sturdy and beautiful, it stays out so there's no forgetting to use it.
The grounding dice
Six sides. Six different ways to settle in. This is what turns it from plain old "reading a card" to a proper moment. The kids will just love rolling it.
Wooden card stand
Holds today's card front and centre. A small ritual marker that signals: this is what we do now.
30 cards per month
A new mix of cards every month. Every card has a hidden animal on it - some are genuinely hard to spot, even for adults. A feature that keeps it fun for everyone.
The "Not Yet" divider
Missed a night? Slide the card into the Not Yet slot. No guilt, no lost card, no streak broken. Pick it up tomorrow. Or the next day. or whenever suits you.
BONUS: Quick Start Guide
Expert tips to help you get the most from your Every Day Connect subscription from day one.
BONUS: Wellbeing tracker
A simple check-in so you can see, over time, what the ten minutes is actually doing. Because something shifts when you can really see the change.
WHY IT WORKS
Designed with childhood development experts - not guessed at.
Every card, every dice prompt, every Chuckle activity is built around three things research says children need every day: a moment to regulate, a real conversation, and play. Not separately. Together, in sequence, in 10 minutes.
CHILD PSYCHOLOGIST & EDC ADVISOR
Tegan Jones
Registered Psychologist · Specialist in child emotional development
"The sequence matters. Settling the nervous system before asking a meaningful question isn't just nice - it's what makes children actually able to answer it. And laughter after connection isn't frivolous. It's how the brain seals the memory. Every Day Connect does all three things, in the right order, every time."
Chill
The grounding moment. One breath, one stretch, one quiet second. Settles the nervous system before connection begins.
Research shows that one minute of focused breathing changes a child's physiological response - shifting them from reactive to receptive.
Chat
A question that really goes somewhere. Not "how was your day" - something they actually want to answer.
Daily open-ended conversation builds language, emotional vocabulary, and the habit of trusting parents with real feelings.
Chuckle
The laugh that makes it stick. Play and laughter are how children encode connection as something they want more of.
Science shows that shared laughter releases oxytocin in both parent and child - the same bonding mechanism as physical touch.
WHAT FAMILIES SAY
The bit we didn't expect: by week two, the kids were asking for it.
"By Thursday they were the ones asking to do the cards. I didn't have to say a word. That's the moment I knew this was different from everything else we'd tried."
★★★★★
Sarah M.
Mum of two, ages 6 & 9 · Australia
"My son doesn't like reading. But he reads the cards - every time. And I hear things at dinner I've never heard before. It's ten minutes but it feels like a lot more."
★★★★★
Helen B.
Mum of one, age 8 · Australia
★★★★★
"I was skeptical. We've tried stuff before and it doesn't last. This lasted. The dice is the bit that gets them every time - something about rolling it feels like their moment."
Claire T.
Mum of three · United States
★★★★★
"The Not Yet slot is genius. We don't do it every single night and I used to feel bad about that. Now I just don't. We do it when we do it and the box keeps us honest."
Jess W.
Mum of two · Canada
★★★★★
"My daughter found the hidden gecko on the third card and now she hunts for the animal before she even reads the question. That's the level of engagement we're talking about."
Pia R.
Mum of one, age 7 · United States
★★★★★
"Ten minutes while I cook dinner. Kid runs the whole thing. I laugh at the chuckle side every time. I didn't expect to look forward to it as much as they do."
Anna K.
Mum of two · United Kingdom
CHOOSE YOUR OPTION
Try it, or commit. Either way, the box arrives the same.
Two options. No monthly subscription. No on-going charges you didn't agree to.
TRY IT FIRST
3-Month Kit
Everything you need to start the habit
$XX
One payment · 30 cards delivered each month
Starter box, dice, stand and dividers
First 30 cards
30 new cards delivered every month
Wellbeing tracker included
Option to continue at 3 months
ALL IN
Full Year
12 months · The complete experience
$XX
One payment · Save XX% · 3 Free Bonuses
Everything in the 3-month kit
No options to worry about
Bonus1 : ???
Bonus 2: ???
Bonus 3: ???
QUESTIONS
The things people ask before they buy.
Do we have to do it every day?
No. Three or four times a week is a brilliant result. The Not Yet divider is there specifically for the nights that don't happen. No streak to break, no guilt to carry. The box keeps you honest without punishing you.
What if my kid is not interested?
Start with the dice - kids almost always want to roll it. The grounding step is short enough that even a reluctant child will usually stay for the question. Most families report that by week two, the kids are asking to do it. The trick is keeping it low-pressure and brief in the first few sessions.
What does the 3-month kit include?
The keepsake starter box, the grounding dice, a wooden card stand, the Not Yet divider, a wellbeing tracker, and your first 30 cards. Cards for months 2 and 3 are mailed separately so you always have something to look forward to. The box fills up as the months go on.
Can I use Afterpay?
Yes. Afterpay is available at checkout, which breaks it down to roughly the cost of a takeaway coffee per fortnight. We'd rather the price not be a barrier to a family that'll love it.
What ages is it for?
Best for families with kids aged 4–12. The cards are read aloud by the child, so any child who can read - or is learning - can lead it. Younger siblings can still participate in the dice roll and the chuckle side.
How is this different from your other card packs?
The core Talking Point Cards packs are a grab-and-go conversation starter - open the box, pick a card, go. Every Day Connect is a daily ritual with structure: the dice, the question, the flip side. It's designed as a habit, not an occasion. Same family, different job.
What happens after 3 months? Or after the full year?
At 3 months you'll receive an option to continue - at the same price, or upgrade to the annual plan at a discount. The annual plan is a fixed 12-month program; at month 12 you'll hear from us with options for what comes next. Nothing rolls over without your say-so.
What if it's just not for us?
30-day money-back guarantee, no questions asked. You can also pause your delivery at any time if life gets in the way - you don't have to cancel, just hit pause and we'll hold your spot until you're ready.
Ten minutes tonight.
A moment you'll all remember.
The teenager who still talks to you starts with the ten-year-old who learned that talking is safe.